

Fighters get by default the passive called "Constant Recovery" allowing them to recover 5 Health points per 3 seconds for 45 seconds at the start of each fight. Let's say our Tank is a pure Fighter with no subclass to make the example as easy to understand as possible. This is partially true, yes those two Stats make for Tank characters to survive longer but is it truly the only way they interact with the battlefield to cover their teammates ? So you would think that the easy answer for our legendary question would be : "Constitution and Resolve only for Tanks, so they never take damage!".

They tend to try to reduce incoming damage or avoid them entirely while covering their allies whenever possible. Tanks are characters that are meant to soak up as much damage as possible in order to protect their team. Let's take a few examples to illustrate this. The reason is that, as said above, all Stats affect your character in one way or another and none of them are useless or weaker than another one. It is true that in many games this question has a definitive answer but it's a lot more complicated than that in Pillars of Eternity 2: Deadfire. Ha this legendary question: "What Stat do you recommend for my build?". Might, Dexterity, Perception and Intellect mostly affect the effectiveness of your actions while Constitution and Resolve help you surviving battles longer. For example if you want your character to have 7 points in Intellect it can be good to have at least 13 points in Resolve to avoid having a diminished Will defense. In order to do so try to always have as much positive points in a Stat sharing the same type of defense as another Stat having negative points. It is good to be wary of this point to avoid having too much of a penalty in a specific defense type. Each Stat giving +2 in one of those three type of defense while only Resolve gives Deflection (and only half of the amount per point invested). The 6 Stats are defensively split in 3 categories affecting Fortitude, Reflex and Will. There is no split between physical and magical damage or such thing so every class is using the same Stats for the same effects making it very easy to transfer ideas from one character to another and such.

in Reflex while 11 Perception makes the character gains 1 pt. For example 8 Perception makes the character lose 2 pt. Each point above 10 counts as a bonus while each point below 10 in a Stat becomes a penalty.

There is 6 different Stats in Pillars of Eternity 2: Deadfire. I will refer Attributes as Stats for more convenience throughout this guide as it is the most commonly used term accross all games in general. Attributes is a system affecting the effectiveness of your actions in combat but also during other specific situations such as dialogs, scripted events etc.
